Skip to content

1 min read

Combat Rules

Weapon Speed

Weapon size grants a bonus to initiative.

SpeedWeapon TypeInitiative Bonus
QuickKnives and Pistols+4
MediumSwords, Submachine guns, Automatic Weapons, Grenades+2
SlowRifles, Two-handed Weapons0
HeavyGunnery Weapons-2

Modifiers

ConditionModifier
Half Cover-4
Full Cover-6
Prepared Position+2
High GroundIt’s over
Flanking+2
Full Movement-2

Additional Maneuvers

Suppressive Fire

A combatant can spend their turn laying down suppressive fire (if the weapon allows it), targeting an area or group instead of an individual. Suppressed enemies in the area must make a Mental Effect save or:

  • Suffer -2 to all actions on their next turn
  • Be forced to take cover if possible

Cover and Destruction

Given appropriate weaponry combatants can target and destroy cover, or create cover by targeting the environment.