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Combat Rules
Weapon Speed
Weapon size grants a bonus to initiative.
| Speed | Weapon Type | Initiative Bonus |
|---|---|---|
| Quick | Knives and Pistols | +4 |
| Medium | Swords, Submachine guns, Automatic Weapons, Grenades | +2 |
| Slow | Rifles, Two-handed Weapons | 0 |
| Heavy | Gunnery Weapons | -2 |
Modifiers
| Condition | Modifier |
|---|---|
| Half Cover | -4 |
| Full Cover | -6 |
| Prepared Position | +2 |
| High Ground | It’s over |
| Flanking | +2 |
| Full Movement | -2 |
Additional Maneuvers
Suppressive Fire
A combatant can spend their turn laying down suppressive fire (if the weapon allows it), targeting an area or group instead of an individual. Suppressed enemies in the area must make a Mental Effect save or:
- Suffer -2 to all actions on their next turn
- Be forced to take cover if possible
Cover and Destruction
Given appropriate weaponry combatants can target and destroy cover, or create cover by targeting the environment.
Related
- Space Combat
- Martial Arts