# Combat Rules ## Weapon Speed Weapon size grants a bonus to initiative. | Speed | Weapon Type | Initiative Bonus | |:------|:-----------|:----------------| | Quick | Knives and Pistols | +4 | | Medium | Swords, Submachine guns, Automatic Weapons, Grenades | +2 | | Slow | Rifles, Two-handed Weapons | 0 | | Heavy | Gunnery Weapons | -2 | ## Modifiers | Condition | Modifier | |:----------|:---------| | Half Cover | -4 | | Full Cover | -6 | | Prepared Position | +2 | | High Ground | It's over | | Flanking | +2 | | Full Movement | -2 | ## Additional Maneuvers ### Suppressive Fire A combatant can spend their turn laying down suppressive fire (if the weapon allows it), targeting an area or group instead of an individual. Suppressed enemies in the area must make a Mental Effect save or: - Suffer -2 to all actions on their next turn - Be forced to take cover if possible ### Cover and Destruction Given appropriate weaponry combatants can target and destroy cover, or create cover by targeting the environment. ## Related - [Space Combat](/swn-golden-triangle/space-combat/) - Martial Arts